Deep in the mountains of Stonefield, an artifact known as “The Codex” stands sentinel over an ancient Ethian outpost.
Kept secret for centuries by The Unspoken, the location was recently discovered by spies of the Eldritch Seekers. Now this once tranquil site is an active warfront between the Guardians and the Defiant.
Who will dominate the area and unlock the secrets of The Codex?
Interact with control points at the major contested areas in order to dominate them. Each control point that is dominated will award your team points. Controlling the Codex will grant bonus points. You may also accrue points for your team by defeating enemy players.
In order to win The Codex, your team must control nodes to earn points. The more nodes your team controls, the more points your team earns. In total, there are 4 nodes: The Codex, Translation Scope, Statue of Thonic, and The Vault. Of the 4, The Codex earns your team the most points. The other 3 nodes combined earn more than The Codex, but only barely.
The numbers are not exact, but roughly your team will earn the following points under the following conditions:
- Control The Codex: 5 points
- Control The Codex and 1 node: 8 points
- Control the Codex and 2 nodes: 11 points
- Control the Codex and all nodes: 14 points
- Control 1 node: 2 points
- Control 2 nodes: 4 points
- Control 3 nodes: 6 points
From the above data, you can determine that The Codex is worth 5 points and each node is worth 2 points. However, a node is worth 3 points if you also own The Codex. This data may not be completely correct, but I believe this is how it works.
The first team to earn 1000 points will win the Warfront. However, there is a 15 minute time limit. If the time limit is reached, the team with the most points will win the Warfront.
The best strategy to winning The Codex Warfront is to control both The Codex and either the Translation Scope (if you are Defiant) or the Statue of Thontic (if you are Guardian). Doing so will earn you 8 points compared to the other team’s 4 points. Even if you lose the other node, you still will only be earning 1 less point than the other team. Thus, the most valuable node to control is The Codex.
If the other team is bad, you can simply put the majority of your team at The Codex and hold it. The rest of your team can sit at either the Translation Scope or Statue of Thontic and as long as the opposing team isn’t zerging nodes, you should be able to hold them.
If the other team is good and forcefully takes over nodes (basically meaning zerging), then you must be mobile. It is still important to control The Codex and not lose it. However, if the opposing team zergs The Codex, your team must spread out and take the other 3 nodes. If the opposing team zergs The Codex but quickly leaves to move onto a new node, just simply take it back when they leave.
Basically, your strategy revolves around countering the other team. Teams typically adopt a strategy and use it for the duration of the Warfront. There are 3 main categories of how teams play:
- Zerg and Camp: Zerg and Camp means that the opposing team will zerg a node, control it, and stay there. If a team does this, simply take the barely guarded 3 nodes and win by controlling 3:1.
- Zerg and Move: Zerg and Move is the most common strategy. This means that the opposing team zergs one node, caps it, then moves onto another. If a team does this, just simply follow their zerg and defend the nodes they capped. It is a painful way to win, but you will steadily earn more points than them. If they are zerging a node, leave it and find the vacant ones.
- Spread Out: As it states, Spreading Out means the team is evenly spread out to the nodes. If a team does this, forcefully zerg The Codex and either the Translation Scope or Statue of Thontic. Hold those 2 and win.