Player versus player combat (PvP) in Rift: Planes of Telara, will be between the two factions in the game – the Defiant and the Guardians – who disagree violently regarding how best to deal with the apocalypse that is facing the world. The game will feature both PvP and PvE rulesets, have both Open World PvP and “battleground” PvP, and will feature city raids.

  1. Overview
  2. Rewards
  3. Warfronts
  4. PvP Souls


Rift: Planes of Telara was planned for PvP from the beginning, and classes and abilities are balanced with PvP in mind. The game will feature both PvE- and PvP-ruleset servers. PvP will be possible on PvE servers, but it will be consensual.

PvP will take place in both battlegrounds (called Warfronts) and the open world. Warfronts will be tiered by level, and feature maps such as capture the flag. The game will also feature city raids, and faction leaders are attackable and can be killed, but will not provide loot. There will also be zone-scaled invasions, where the guardians can be off, fighting over their side of the world and if you are defiant, well, you can go over there and mess with. It definitely gives a new meaning to dynamic PvP in RIFT.


PvP will reward players in several ways. By doing PvP you can gain Favor which in return will unlock the ability to purchase Armour, Weapons and new Souls. Players will also gain Prestige by doing PvP which will allow them to rank up, ranking up allows the player to purchase new gear and get new abilities for their PvP Souls. PvP gear will increase Valor which is a stat specifically for mitigating damage received from other players.  Leveling with PvP is possible, but you will have to PvE occasionally too.


Warfronts are Trion’s version of instanced PvP in Rift. Due to only having two factions, Trion opted to have a number of different instanced PvP Warfronts rather than non-instanced uncontrolled gameplay.

There will to be several different types of Warfronts: capture the flag, battle for territory, attack/defend, et cetera.

PvP Souls

Every Calling has access to a special PvP Soul. Each such Soul boasts a suite of skills and abilities specially tailored to enhance the natural PvP advantages of its Calling.

PvP Souls work much like all Souls in RIFT. Include a PvP Soul as part of a build and divide points between the three Souls as normal. The other two Souls determine your play-style, much like in a PvE build, while the PvP Soul has all the goodies you need to help your character dominate those chumps across the battlefield.

PvP Souls are available to any player with a certain amount of Favor, while Prestige Rank determines how many points you can invest in a PvP Soul tree. The more you engage in PvP combat, the more you can hone your character into the perfect engine of victory.

PvP souls are:

  1. Templar
  2. Archmage
  3. Infiltrator
  4. Vindicator

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