Reaver

Reavers are warriors who combine the art of combat with the entropic energies of death. The slightest touch of their weapon can spread disease, incite madness, and death to those unlucky enough to face them.

Although Reavers can wield a full range of armors and weapons, they are most effective in heavy armor, carrying a shield in one hand and a weapon in the other. Reavers undermine an enemy’s ability to fight back, grinding opponents down until they succumb.

  1. Strengths
  2. Weaknesses
  3. History
  4. Gameplay
    1. Gameplay Video
  5. Abilities
    1. Branch Advancement
    2. Root Advancement
  6. Screenshots

Strengths

Reavers specialize in damage-over-time effects that weaken both the mind and body, crippling an opponent’s ability to mount a successful offense.

Weaknesses

Like death itself, Reavers grind down their opponents slowly; but as such they are not effective at quickly neutralizing a single opponent.

Gameplay

Gameplay Video

Reaver History

In the final battle of the Mathosian civil war, the power of the Plane of Death was unleashed on Telara, causing a disaster that became known as the Shade. Many of those on the battlefield were suddenly overcome by madness, savagely and inexplicably turning on their own. A few warriors learned to control the madness, and returned to a land decimated and blighted by death. These men became known as the Reavers, who are both scarred and transformed by the horror they experienced that day.

Universally despised and feared, the Reavers rampaged across Telara, destroying communities, toppling kingdoms, and leaving a wide swath of destruction and death in their wake. Drawing on the very energies of the Plane of Death, and embracing the resulting madness, these warriors became masters of a terrifying and brutal fighting style.

Although the original Reavers have long since passed from the world of Telara, their combat skill and training lives on. Only the bravest and strongest of souls are allowed to attempt the Reaver training, as the Plane of Death’s power is not easily mastered, nor resisted for long. Insanity is a constant risk, and it is also not uncommon to see a cruel smile or bloodlust in the eyes of a Reaver vanquishing an enemy. On the battlefield, Reavers are the most brutal of warriors, unleashing such fury as to terrify their allies almost as much as their enemies.

Reaver Abilities

Branch Advancement

Name Description
Strong Constitution Increases Endurance by 3/6/9/12/15%.
Entropic Embrace Each time you are damaged you gain 1/2/3/4/5% enhancement to Death damage per application, up to 5 applications.
Plague Bringer Any Reaver damage over time abilities that are cast while Plague Bringer is active will be spread to 5 additional enemies.
Imbued Armor Reduces the amount of damage you take by 1/2/3/4/5%.
Ethereal Bond Reduces the Power cost of Blood Fever, Soul Sickness, Necrotic Wounds, Flesh Rot, and Creeping Death by 5/10/15.
Soul Feast Soul Sickness heals you 50% of the damage done.
Shadow of Dread An enemy is feared for up to 8 seconds. Damage caused can break the effect.
Power in the Blood Reduces damage taken by 4% when below 30% health.
Sinister Bindings Attacks that hit you while a Binding is active will generate threat.
Grisly Works Heal 3% of your maximum health when you kill an enemy.
Tempered Will Break the hold of Fear, Polymorph, Incapacitate, and Mesmerize effects.
Crest Mastery Crest of the Abyss now also reduces spell damage taken by 3/6/9%.
Wasting Away Blood Fever, Necrotic Wounds, Soul Sickness, and Flesh Rot cause Wasting Illness which reduces Strength by 2/4/6% per application, up to 4 applications. Lasts 15 seconds.
Planar Attunement Increases damage done by Soul Sickness, Necrotic Wounds, and Creeping Death by 3/6/9/12/15%.
Master of the Abyss A sudden burst of corruptive energy deals 154 Death damage to nearby enemies, in addition to healing the Warrior by the damage done: 1 Point: 1 target; 2 Points: 3 targets; 3 Points: 5 targets.
Soul Devour Increases the healing of Soul Feast by 100%.
Requires: Soul Feast, Rank 1
Enraged Essence Spins a field of strengthening planar energy. Group and raid members within 10 meters gain +10% to damage.
Improved Master of the Abyss Reduces the cooldown on Master of the Abyss by 15/30 seconds.
Requires: Master of the Abyss, Rank 1
Crippling infestation Enemies affected by Infestation and Explosive Infestation deal 5/10/15% less damage.
Creeping Death Summon forth a corrosive mist from the Plane of Death to deal 113 Death damage over 10 seconds. Generates additional threat.

Root Advancement

Name Description
Soul Sickness Tear at an enemy’s spirit for 95 Death damage over 15 seconds. This ability grants 1 Attack Point.
Dire Blow Melee attack that hits for weapon plus Physical damage:
1 Point: 100% of weapon plus 45 damage.
2 Points: 120% of weapon plus 79 damage.
3 Points: 140% of weapon plus 115 damage.
Ravaging Strike Deals weapon plus 34 to 36 Physical damage, in addition to reducing the enemy’s armor by 139 for 15 seconds. Generates additional threat. This ability grants 1 Attack Point.
Blood Fever Strike the enemy with an infected weapon, dealing weapon plus 18 to 21 Physical damage, in addition to another 74 Physical damage, in addition to another 74 Physical damage over 12 seconds. The target’s chance to hit with physical attacks is reduced by 5%. This ability grants 1 Attack Point.
Binding of Affliction Bind the forces of death and agony into flesh and bone, all melee attack abilities deal an additional 10 damage. Only 1 Binding can be active at a time. Lasts 1 hour.
Crest of the Abyss When the Warrior is struck in combat this Crest summons forth an Abyssal Shield which increases armor by 14 per application. Can be applied up to 10 times, lasts 15 seconds. Crest of the Abyss lasts 1 hour.
Necrotic Wounds Infects an enemy with the energies of death and entropy causing 92 Death damage over 15 seconds. Generates additional threat. This ability grants 1 Attack Point.
Grim Lure Fill the enemy’s mind with horrific images, enraging them and forcing them to attack the Warrior for 3 seconds.
Vicious Cleave Strike three enemies in front of the Warrior for weapon plus 26 to 29 Physical damage. This ability grants 1 Attack Point.
Concussion Quickly release a burst of pent up energy to deal 44 to 48 Air damage to all nearby enemies. Affected enemies are forced to attack the Warrior for 3 seconds.
Weakening Essence Create a field of slowing energy. Enemies move more slowly while inside the field. Generates additional threat. The field lasts 15 seconds.
Binding of Atrophy Enemies struck in melee are inflicted with debilitating muscle spasms, reducing Physical damage by 5% for 12 seconds. Only 1 Binding can be active at a time. Binding of Atrophy lasts 1 hour.
Infestation Enemy is gored, creating a festering wound on their body. The wound putrefies for 8 seconds before rupturing, dealing 55 Death damage for each Reaver damage over time ability that the target is afflicted by. Generates additional threat.
Cyclone Strike Attack every enemy within melee range, dealing weapon plus Physical damage:
1 Point: 100% of weapon plus 52 damage.
2 Points: 120% of weapon plus 92 damage.
3 Points: 140% of weapon plus 132 damage.
Incite Twist the minds of nearby enemies to be consumed by unreasoning rage and anguish, causing them to attack the Warrior for 3 seconds.
Binding of Death Bind the forces of Death and Disease to the body; increasing the damage of Blood Fever, Soul Sickness, and Creeping Death by 10%. Only 1 Binding can be active at a time. Lasts 1 hour.
Explosive Infestation Enemy is gored, creating a festering wound on their body. The wound grows for 8 seconds before it explodes, dealing 104 Death damage to all nearby enemies for each Reaver damage over time ability the original target is afflicted by. Generates additional threat.
Flesh Rot Inflict a vicious disease on an enemy dealing Physical damage over 12 seconds, in addition to debuffing hit chance:
1 Point: 152 damage, reduces hit chance by 2%.
2 Points: 265 damage, reduces hit chance by 5%.
3 Points: 379 damage, reduces hit chance by 10%.

Screenshots

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