Champions are powerful Warriors who excel at melee combat. Wielding massive two-handed weapons, these battle-tested fighters find few equals in one-on-one battle. Champions strive to become one with their blade, constantly honing their fighting skills to win glory through warfare.
- Gameplay Video
A Champion’s legendary strength allows him or her to move with startling speed, closing with opponents to wreak destruction with their two-handed weapons.
Quick to answer the call to arms, Champions often rush into battle with reckless abandon, and can find themselves vulnerable to sneak attacks and well-organized assaults from multiple adversaries.
Vachir Altan, the Bahmi Warrior, was the first to bear the title of Champion. He originally came to renown for his battle with Crucia’s whelp Arconis, known as the Bane of Kerenton. Though the local human population viewed Vachir with suspicion when he rode into town, the Warrior ignored their furtive glances and within hours, entered the dragon spawn’s lair in the ruins of Castle Kerenton.
He bull-rushed the wyrm with reckless abandon, and the two fought an epic battle across the once-great stronghold. In the end, Arconis lay dead in the courtyard, Altan’s great blade impaled in his throat. “Start a fire. We feast tonight,” was all Vachir said to the townsfolk. That evening he enjoyed the hospitality of the people of Kerenton, but by morning he was gone, and many more tales of his exploits are told throughout Telara.
While Vachir’s disciples are numerous among the Bahmi of the Canyons, the duchy of Kerenton has also produced its share of blue-skinned Champions, who brashly rode forth from native borders. No matter whence they hail, all Champions seek to overcome the impossible through mastery of the blade.
|Take No Prisoners||Damaging abilities that consume Attack Points deal an additional 2/4/6/8/10% damage.|
|Titan’s Strength||Increases Strength by 3/6/9/12/15%.|
|Thunderous Kick||Kick an enemy hard, dealing 27 to 29 Physical damage and knocking them back. This ability grants 1 Attack Point.|
|Grim Satisfaction||Successful critical hits regain 5/10/15 Power over 5 seconds.|
|Deadly Strikes||Increases damage done by attack point generating abilities by 5/10/15%.|
|Cruel Efficiency||Increases chance to hit with two handed weapons by 1/2/3/4/5%.|
|Battlefield Intimidation||Roar in rage, causing an enemy to be rooted for 6 seconds, in addition to fearing all nearby enemies for 6 seconds.|
|Two handed Specialization||Increases damage done with two handed weapons by 2/4/6/8/10%.|
|Brutal Punishment||Inescapable Fury has a 50/100% chance to critically hit.|
|Blitz||Allows Bull Rush to be used in combat and causes the enemy to be rooted.|
|Follow Through||Mighty Blow hits 1 additional target.|
|Don’t Make Me Angry||Attack Power is increased by 15/30% after being the victim of a critical strike.|
|Ruthless Pursuit||Break the hold of Disarm, Stun, Root, and Snare effects.|
|Lingering Wounds||Critical hits reduce healing on target by 25/50% for 15 seconds.|
|Bloodthirst||For 30 seconds after getting a killing blow, strike an enemy for weapon plus 60 to 64 Physical damage. This ability is not affected by the global cooldown. This ability grants 1 Attack Point.|
|Intense Training||Increases the damage bonus of Soldier’s Bearing to 8/11/14%, the critical damage bonus of Slayer’s Bearing to 15/20/25%, and the damage of the additional attack on Destroyer’s Bearing to 35/45/55%.|
|Overrun||Bull Rush stuns the enemy for 1.5/3 seconds.|
|Blood Frenzy||Increase the critical hit chance of Bloodthirst by 50/100%.
Requires: Bloodthirst, Rank 1
|Proper Timing||Time the next swing to make it count. The next attack ability used within 30 seconds will be a critical hit.|
|Perfect Timing||Reduces the cooldown of Proper Timing by 10/20/30 seconds.
Requires: Proper Timing Rank 1
|Titan’s Strike||A massive strike that deals weapon plus Physical damage and stuns the enemy. Up to 5 adjacent enemies take 150% of the damage done:
1 Point: 100% of weapon plus 151 damage, 2 second stun.
2 Points: 120% of weapon plus 264 damage, 2 seconds stun.
3 Points: 140% of weapon plus 377 damage, 2 second stun.
|Power Strike||Strike that deals weapon plus 38 to 41 Physical damage. This ability grants 1 Attack Point.|
|Punishing Blow||Punishing follow up strike deals weapon plus Physical damage:
1 Point: 100% of weapon plus 43 damage.
2 Points: 120% of weapon plus 75 damage.
3 Points: 140% of weapon plus 107 damage.
|Bull Rush||Charges an enemy dealing 58 to 62 Physical damage. This ability grants 1 Attack Point.|
|Debilitating Strike||Strike that deals weapon plus 26 to 28 Physical damage, in addition to increasing damage done to the affected enemy by Attack Point consuming abilities by 24 for the next 15 seconds. Damage over time abilities are not affected. This ability grants 1 Attack Point.|
|Soldier’s Bearing||Strong battle discipline gives an extra 5% melee damage. Only one Bearing can be active at a time.|
|Mighty Blow||Sweeping blow that hits three enemies in front of the Champion for weapon plus 31 to 33 Physical damage. This ability grants 1 Attack Point.|
|Mark of Inevitability||The marked enemy loses 151 points of armor. Lasts 1 minute. Only 1 enemy can have Mark of Inevitability at a time.|
|Inescapable Fury||Just when an enemy thinks they have escaped, strike them for 120% of weapon plus 45 to 48 Physical damage. Must be used after being Dodged or Parried by an opponent, cannot be parried or dodged. This ability is not affected by the global cooldown. This ability grants 1 Attack Point.|
|Bash||A quick blunt strike that deals 55 to 59 Physical damage, in addition to interrupting casting.|
|Deathblow||Take advantage of an enemy’s weakened state to deal weapon plus Physical damage. This ability can only be used when an enemy is under 30% health:
1 Point: 100% of weapon plus 73 damage.
2 Points: 120% of weapon plus 129 damage.
3 Points: 140% of weapon plus 184 damage.
|Slayer’s Bearing||Intense training gives a 10% increase to critical strike damage, the single minded focus reduces Dodge and Parry by 10%. Only one Bearing can be active at a time. Lasts 1 hour.|
|Leg Sweep||Strike an enemy’s legs, dealing weapon plus 19 to 21 Physical damage, in addition to reducing their movement speed for 15 seconds. This ability grants 1 Attack Point.|
|Frenzied Strike||Follow up a critical hit with this attack, dealing 120% of weapon plus 63 to 67 Physical damage. Must follow dealing a critical hit. This ability is not affected by the global cooldown. This ability grants 1 Attack Point.|
|Bladefury||Series of strikes that hit every nearby enemy for weapon plus Physical damage:
1 Point: 100% of weapon plus 65 damage.
2 Points: 120% of weapon plus 116 damage.
3 Points: 140% of weapon plus 165 damage.
|Mark of Extermination||The marked enemy takes an additional 20% damage from melee critical hits. Lasts 1 minute. Only one enemy can have Mark of Extermination at a time.|
|Disruptive Strike||Deals weapon plus Physical damage, and increases casting times for 15 seconds:
1 Point: 100% of weapon plus 39 damage, casting times increases by 10%.
2 Points: 120% of weapon plus 68 damage, casting times increased by 20%.
3 Points: 140% of weapon plus 97 damage, casting times increased by 30%.
|Cornered Beast||While moving, strike all nearby enemies with a quick succession of blows for weapon plus Physical damage over the next 6 seconds. Cannot be affected by crowd control while Cornered Beast is active:
1 Point: 100% of weapon plus 454 damage.
2 Points: 120% of weapon plus 795 damage.
3 Points: 140% of weapon plus 1137 damage.
Requires: Melee Weapon
|Destroyer’s Bearing||While in this martial trance all attack ability critical hits deal 100% of the damage done over the next 5 seconds. In addition, all attack abilities trigger a second weapon swing that deals 25% of the damage done up to 5 adjacent enemies. While this Bearing is active, the Champion takes a additional 10% damage from all attacks. Does not trigger off of damage over time effects. Only one Bearing can be active at a time. Lasts 1 hour.|