Weapons, tactics, and combat are the mainstays of a Warrior’s life. Both the barbarian raiding a village and the knight commanding a column of troops adhere to the tenets of discipline, personal combat, and martial training. Every Warrior knows how to fight in close quarters, to take a blow and deliver a mortal wound in return. As the elemental forces have closed around Telara, a growing number of Warriors have incorporated magical techniques into their martial styles.
Warriors excel as lone combatants or within a larger force, depending upon what fighting styles they have mastered or choose to employ. Warriors as a Calling have no shared ethos or background, but their training, mastery of weapons, and enduring nature unite them in spirit. The noble barbarian and corrupt knight meet as equals on the battlefield.
Note: for a more detailed and up to date Warrior guide click here.
Front-line combatants without peer, Warriors reliably make up the core of any fighting force. These hardened and disciplined fighters never falter, and can be counted on to protect those weaker than themselves. But virtue is not a defining characteristic. Many Warriors conceal sinister motives, every battle a chance to slake their bloodlust.
A Warrior knows that the key to victory is to outlast one’s foe, carefully waiting for the opportune moment to mount a devastating assault. To this end, Warriors will spend decades training their bodies, building up a reservoir of power to see them through any fight.
The Warrior does not use mana. Instead he uses energy, which might remind you of stamina in other games. Energy replenishes much quicker then mana. Another interesting mechanic the warrior uses are action points. Action points are displayed as crossed swords under your health bar, the max amount of action points a warrior can have is 3. Certain abilities will grant the warrior actions points when used, and Finisher abilities will consume action points. The effectiveness of abilities that consume actions points will increase based on how many action points a warrior has when he performs that ability. Action points will not go away unless the warrior chooses to use an ability that consumes them.
Warriors are melee fighters who rely on heavy plate armor for protection as they close with their opponents. Many augment their armor with large, sturdy shields built to deflect even the fiercest blow. Others forgo this extra protection, wielding massive axes, swords, and glaives to cut a swath through their enemies.
If you wish to read a more detailed Rift Warrior guide containing strategy, equipment, stats, PvP techniques and more please click here.