The Riftstalker is a defensive specialist who bends the planes to enhance his constitution and shift in and out of the physical dimension. These highly skilled and survivable combatants keep their opponents’ focus while easily evading incoming blows.
A Riftstalker is an incredibly mobile fighter capable of shielding himself from harm and appearing in the ideal place and time in a fight.
Harnessing planar energies places Riftstalkers under tremendous strain, so while formidable in short engagements, they quickly lose ground as they exhaust their bag of tricks.
It had been years since the accident, but Anan Mkhai recalled vividly the agony of having his very essence torn to shreds by his father’s experiment.
“Just one more adjustment,” the old man murmured, tinkering with the sourcestone lode he’d balanced within a crude assortment of metal rings held together with rawhide bands. As the lode clicked into place, the device erupted, shooting a bolt of wild planar power straight into Anan.
The agony returned whenever Anan detached himself from physical space. Of course, when a snarling Bomani thrusts a spear at one’s midsection, pain is a small price for vanishing into thin air before the blow lands. Anan forced himself through the shadowy realm between realities to reappear behind the Bomani, jabbing his daggers into the dog-man’s kidneys. The Bomani crumpled, and Anan wiped his blades on the leather of his leggings.
A soft crying caught his attention. Turning, Anan noticed a small girl huddled by the beset caravan. Bending the threads of space and time, Anan stood beside her in moments. The bodies of her parents lay nearby.
“Let’s get you out of here,” Anan said to the girl softly. As he leaned down to scoop her up, his ears pricked to the clink of chain against stone. Closing in fast, a spectre charged, howling and whipping the air with ghostly chains.
Anan put a finger to his lips as tears welled in the little girl’s eyes. “Shh… I will be back for you.” He studied the spot, and in his mind, a beaming mote appeared in the girl’s location, visible across the immaterial lines of reality.
Anan closed with the spectre, and knew for once the frustration of facing a foe who could wink in and out of existence. Countless times they vanished and reappeared, like warring shadow-puppets in a lightning storm. At last, Anan poised his blade where he knew the shade would materialize, and it appeared once more, impaled on his blade, and dissipated with a bloodcurdling screech.
A second scream drowned out the spectre’s, and Anan whirled to see a Bomani poised to skewer the terrified girl. He honed his mind in on the mote he had laid near the child, and in a flash, he was back beside her, burying his dagger in the heart of the beast. The girl in his arms, Anan walked from the ruins of the caravan toward the small cluster of survivors.
Transporting his mind to another time, Anan saw his father cradling his own body tenderly, muttering apologies and weeping after smashing the device—his life’s work—to spare his son from complete disintegration. For all the agony, his father’s experiment allowed Anan to spare others from pain, a gift he shared with the next generation of Riftstalkers.
|Toughened Soul||Increases your Armor Value by (4/8/12/16/20)%|
|Unseen Fury||Increases your Attack Power by (3/6/9/12/15)%|
|Great Fortitude||Increases your Endurance by (3/6/9/12/15)%.|
|Phantom Blow||A defensive strike that deals weapon plus 9 to 11 Physical damage and makes the Rogue battle hardened for 20 seconds, reducing damage taken by 2%. Can be applied up to 3 times. Awards 1 Combo Point. This attack generates additional threat.|
|Boosted Recovery||All healing effects on you are increased by (10/20/30)%|
|Exceptional Resilience||Whenever you are the victim of a Critical Hit you take (15/30)% less damage for the next 10 seconds.|
|Cautious Stalker||Increases your Armor Value by (15/30/45)% for 10 seconds after Planes Shifting.|
|Rift Guard||A Finisher that adds an absorption shield on the Rogue. This shield absorbs 15% of all incoming damage for up to 40% of the Rogue’s current maximum health. Energy cost is reduced with more Combo Points. Lasts 30 seconds.
1 Point: Absorbs 5% of maximum health.
2 Points: Absorbs 10% of maximum health.
3 Points: Absorbs 15% of maximum health.
4 Points: Absorbs 25% of maximum health.
5 Points: Absorbs 40% of maximum health.
|Rift Scavenger||Whenever your current Combo Point target is killed, unused Combo Points are refunded, healing you for (2/4/6)% of you Maximum Health per Combo Point.|
|Ruthless Stalker||Increases your Critical Hit chance by (5/10/15)% for 10 seconds after Planes Shifting.|
|Improved Rift Guard||Increases the incoming damage Rift Guard absorbs by (5/10/15)% and the total amount of damage it can absorb by (50/100/150)%. Requires Rift Guard Rank 1.|
|Shadow Assault||The Rogue Planes Shifts and strikes the enemy with a deadly attack from behind, dealing weapon plus 59 to 62 Physical damage. This attack never misses, and cannot be blocked, parried, or dodged. Awards 1 Combo Point|
|Shadow Mastery||Reduces the cooldown of your Planes Shift abilities by (3/6/9/12/15) seconds.|
|Planar Refuge||Uses the Rift energies to strengthen the Rogue’s soul for 8 seconds, reducing damage taken by 50%.|
|Death From the Shadows||Your Shadow Assault deals (20/40)% more damage. Requires Shadow Assault rank 1.|
|Hasted Time||Increases your movement speed by (15/30)% for 4 seconds after Planes Shifting.|
|Hardened Stalker||Reduces damage you take by (5/10/15)% for 10 seconds after Planes Shifting.|
|Rift Prison||Imprisons the enemy for 6 seconds, rendering the enemy helpless, but invulnerable to all effects.|
|Freedom of Movement||You become immune to all Stuns, Snares and Roots for 2 seconds after Planes Shifting.|
|Planar Switch||The Rogue transfers all existing Combo Points from the previous Combo Point target to the current enemy target. Awards 1 Combo Point. This ability does not trigger global cooldown.|
|Planar Strike||A forceful attack that deals weapon plus 7 to 9 Physical damage. Awards 1 Combo Point. This attack generates a very large amount of threat.|
|Shadow Shift||The Rogue Planes Shifts 15 meters forward if the path is unobstructed.|
|Guarded Steel||A Finisher that deals weapon plus Physical damage and increases Armor Value by 57. Duration is increased with more Combo Points. Energy cost is reduced with more Combo Points. Damage bonus from Attack Power is increased with more Combo Points.
1 Point: 10 damage, 12 seconds.
2 Points: 17 damage, 24 seconds.
3 Points: 24 damage, 36 seconds.
4 Points: 27 damage, 48 seconds.
5 Points: 34 damage, 60 seconds.
|Planebound Resilience||Increases the Rogue’s Endurance by 5. Lasts 1 hour.|
|Annihilate||A Finisher that deals weapon plus Physical damage and increases Attack Power by 6. Duration is increased with more Combo Points. Energy cost is reduced with more Combo Points. Damage bonus from Attack Power is increased with more Combo Points.
1 Point: 21 damage, 6 seconds.
2 Points: 34 damage, 12 seconds.
3 Points: 48 damage, 18 seconds.
4 Points: 55 damage, 24 seconds.
5 Points: 68 damage, 30 seconds.
|Rift Disturbance||Executes a whirlwind attack that disrupts the Rift energies around the Rogue, dealing weapon plus 11 to 13 Physical damage with each weapon, and reducing the Attack Power and Spell Power of affected enemies by 29 for 15 seconds. This attack generates additional threat.|
|Instigate||Instigates the enemy to attack the Rogue for 3 seconds.|
|Shadow Stalk||The Rogue Planes Shifts and appears behind the target. This ability removes Snares, Stuns and Roots.|
|Stalker Phase||The Rogue enters a stalking phase, increasing damage by 15% and reducing threat generation by 50% for 10 seconds after using Shadow Stalk or Shadow Assault.|
|Guardian Phase||The Rogue enters a guardian phase, increasing Armor Value by 50%, all Resistances by 50, threat generation by 100%, Endurance by 30% and decreasing damage caused by 30%.|
|Shadow Blitz||The Rogue Planes Shifts and deals weapon plus 52 to 55 Physical damage to the enemy and enemies around them. Awards 1 Combo Point. This attack never misses, and cannot be blocked, parried or dodged. This attack generates additional threat.|
|Shadow Warp||The Rogue Planes Shifts to a selected location within 25 meters, as long as the path to the selected location is unobstructed.|
|Flashback||The Rogue Planes Shifts to a location previously set by Memory Capture. Must be within 50 meters of that location. This ability removes Snares, Stuns and Roots.|
|Memory Capture||Sets the Rogue’s current location. Flashback Planes Shifts the Rogue to this location when it is cast. Lasts 5 minutes.|
|Defer Death||Delays all incoming damage for the next 10 seconds.|
|Planar Repulsion||Causes all enemies within 7 meters to be Planes Shifted 15 meters away.|
|Scatter the Shadows||Removes all harmful effects and causes the Rogue to be immune to all damage and harmful effects for 5 seconds.|