Infiltrator

Infiltrator is a PvP focused Rogue soul.

The Infiltrator was conceived as a shadow puppet, completely undetectable as she weaves her way to the heart of the enemy force. Poison dripping from her arrows, she snuffs the Mage’s flames and coils the Cleric’s heart in chains cruel as iron so that their prayers are without conviction. The Warrior’s armor she reduces to a useless costume, so nothing stands in the way of her penetrating strikes. When the cavalry arrives, she has either already vanished or propelled herself far from their reach, leaving behind shadow allies to keep them off her trail.

  1. Gameplay
  2. Mechanics
  3. History
  4. Abilities
    1. Branch Skills
    2. Root Skills
  5. Gameplay Video
  6. Screenshots

Gameplay

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Mechanics

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History

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Abilities

Branch Skills

Name Description
Take Cover Reduces the damage taken from player AoE effect by 5%.
Penetrating Strikes Increases Armor Penetration against players by 2%.
Murderous Thoughts Physical damage against players increased by 2%.
Against All Odds Whenever you are afflicted by Stun and Root effects, you take 4% less damage for the next 4 seconds.
Grip Like Steel The effects of disarm effects are reduced by 50%.
Quick Recovery Decreases the duration of all stun effects received by 1 second.
Knock Knock Increases critical damage against players by 5%.
Sleight Of Hand Strips a single benefitial effect from the enemy. Awards 1 Combo Point. (Cooldown: 30 seconds)
Pardon the Interruption Finishing Moves have a 10% chance per Combo Point to interrupt spell casting.
Focused Intent Your attacks have a 10% chance to increase your damage against your opponent by 2% for 10 seconds. Stacks up to 10 times.
Improved Break Free Reduces the reuse time of Break Free by 1 minute.
Brush It Off Finishing Moves have a 20% chance per Combo Point to remove 1 hostile effect.
Expedited Wounds Reduces the duration of Damage Over Time spells received from players by 10%.
Fleet Of Foot Increases run speed by 1%.
Countering Strikes Attack power is increased by 3% for 15 seconds when you successfully dodge a player attack.
Evading Thoughts Finishing Moves trigges Evading Thoughts, reducing the spell damage you receive from players by 5%. Lasts 3 seconds per Combo Point consumed.
Theft of Thought A Finisher that deals weapon damage plus Physical damage and drains the enemy’s mana. Energy Cost is reduced with more Combo Points. Damage bonus from Attack Power is increased with more Combo Points.

1 Point: 43 damage, 150 Mana. 2 Points: 71 damage, 300 Mana. 3 Points: 100 damage, 450 Mana. 4 Points: 114 damage, 600 Mana. 5 Points: 143 damage, 750 Mana.

Ambush Summons 3 allies to assist the Rogue for 30 seconds. (Cooldown: 5 minute)
Step Into the Shadows The Rogue disappears from sight and teleports 10 meters forwards. (Cooldown: 3 minute)
Ignore Pain Reduces all damage received by 50% and increases healing received by 50%. Lasts 15 seconds. (Cooldown: 5 minute)

Root Skills

Name Description
Break Free Removes all crowd control and movement imparing effects. This ability is not affected by Global Cooldown. (Cooldown: 5 minutes)
Cloudy Poison The Rogue coats their weapon in Poisons, each weapon attack has a 20% chance to poison the enemy, increasing the casting time of spells by 25% up for 15 seconds. Lasts 1 hour. Only 2 weapons enchatment can be applied at a time.
Cleanse Soul Removes all hostile magic effects and make the Rogue immune to these effects for 5 seconds. (Cooldown: 2 minutes)
Anathema Reduces the healing done by the enemy player by 50%. Each successful heal reduces the effect by 10%. Lasts up to 30 seconds. (Cooldown: 30 seconds)
Camouflage The Rogue is hidden from enemies indefinitelly. While hidden, movement speed is reduced by 30%. This ability can only be used when out of combat. Any attacks made cancel the effect. (Cooldown: 10 seconds)

Gameplay Video

Screenshots

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