Archon

Archons are support specialists who steal their opponents’ strength and convert that raw energy into beneficial magic. These mages bolster their allies and unleash potent kinetic blasts, quickly turning the tide of battle.

  1. Strengths
  2. Weaknesses
  3. Gameplay
  4. Abilities
    1. Branch Skills
    2. Root Skills
    3. Soul Tree Video
  5. Screenshots

Strengths

Archons draw upon an enemy’s strength to empower their friends and unleash potent spells, helping their allies face down seemingly insurmountable odds.

Weaknesses

An Archon is weakest when caught between transfers. Having expended their own life force to gain access to their enemy’s, they must feed on the energy of others to regain strength. During this time a strategic assault can quickly overcome the Archon’s meager defenses.

Archon History

The Archon’s Bahmi servant looked the Paladin Amardis up and down. Amardis shifted uncomfortably, unused to the desert heat.

“Many warlords seek the aid of the Archon Tahkaat. Her power brings victory to any army. What priceless treasure do you offer for her support?”

“None,” replied the Paladin. “My forces and I have taken a sacred vow. We will take no pay, nor spoils of war. We march against Laethys, Queen of Avarice, and we’ll give her greed no purchase.”

The Archon was clad in robes and veiled from sight in her tent. She appeared to be meditating in a circle of incense and spices. The figure made the barest nod, and her servant looked back, smiling.

“The Archon Tahkaat thinks you wiser than you appear. She will fight with your army, and through her strength the dragon will fall.”

In their third week afield, the army faced attack. Stone constructs rose from the desert sands and set upon them. Rushing to the front lines, Amardis saw the Archon’s litter explode. The Mathosian Paladin ran toward the blast, finding at first only fire and shards.

Tahkaat’s servant sat nursing her as the Paladin arrived at their side. The Archon’s veils were askew. Amardis laid eyes on Tahkaat for the first time and saw an emaciated and frail Eth woman, bleeding on the sand.

“Is this her great power?” yelled Amardis at the Bahmi servant.

The Bahmi looked at Amardis, leader of a noble crusade, as if she were no more than an ungrateful child. “Take a look at your army, Northerner.”

Amardis was stunned. Wreathed in stone and flame, their skin like rock, every one of her soldiers, from the hardened tribesmen to the boys who last season had been shepherds, matched the golems’ terrible strength. Every apprentice wielded spells like a magus, each infantryman fought like a champion. They dismantled the golems of Laethys like a child smashes his toys.

“She needs healing,” said Amardis, ashamed at her lack of faith.

“No!” The Bahmi gently picked up Tahkaat. “Something is coming.”

Suddenly, a series of thunderous blows shook the battlefield. “Titan!” the soldiers cried. A gargantuan figure towered over top of them. Even in their empowered state, the army was no match for this force of nature.

Before Amardis could sound the retreat, magma gushed from a sudden crack in the hill, washing over the foe, and Amardis felt her hands surge with the titan’s own might. She looked at the Archon, whose eyes burned like the molten blood of the earth. No longer frail and wizened, Tahkaat was regal, beautiful, and awesome to behold.

“Attack!” she bellowed.“Trust in the Gods, and the Archon Tahkaat!” Her army rallied, empowered anew. Amardis had never felt so strong, so unstoppable in her life.

As Amardis drew her blade from the Titan’s desiccated heart, she felt Archon Tahkaat’s hand on her shoulder. Amardis loved the gods, but at no moment in her life had she felt closer to a divine being.

Abilities

Branch Skills

Name Description
Blood Pact Reduces the amount of Endurance Shared Vigor removes from you by 25/50%, and increases the Endurance buff your allies receive from Shared Vigor by 10/20%.
Favored Ally Increases the radius of your Archon buff auras by 5 meters and reduces their cast time by 33/66/100%.
Soul Fire Increases your Fire damage by 1/2/3/4/5%.
Exhilaration Your spell critical hits return .5/1/1.5/2/2.5% of your maximum mana.
Strength of Stone Increases the benefit you receive from each stack of Pillaging Stone by 20/40/60%. Increases the Strength, Dexterity, Intelligence and Wisdom bonuses your allies gain from your Vitality of Stone by 10/20/30%.
Flowing Sand Drains the movement speed from the enemy, reducing their movement speed by 50% and increasing the movement speed of the Mage by 25% for 15 seconds.
Altruist Reduces the mana cost of your abilities by 2/4% for each Archon aura you have active.
Leeching Flames Engulfs the enemy in flames, dealing 10% of the Mage’s max mana in Fire damage over 12 seconds. Returns 10% of the Mage’s max mana over 12 seconds. 30 second cooldown.
Martyr’s Solace Increases the damage absorbed by your Consuming Flames by 5/10/15%. Reduces the damage dealt to you by your Consuming Flames by 20/40/60%.
Efficiency Reduces the mana cost of your Archon buff auras by 10/20/30/40/50%.
Speed in Numbers Reduces the cast time of your spells by 1/2% for each Archon aura you have active.
Requires Altruist Rank 2
Empowered Aegis Increases the resistance bonus provided to you from your Crumbling Resistance and the resistance bonus provided to your group members by your Arcane Aegis by 10/20/30%.
Rock Slide Channels a hail of rock onto the enemy, dealing 74 to 77 Earth damage over 6 seconds. Places a stack of Rock Slide on the Mage each second, increasing their Intelligence by 4 per stack. Max 6 stacks. Consumes Charge while channeled.
Mental Flare Increases mana regen of an ally by 400 mana per second for 10 seconds.
Rising Vengeance Increases the damage done by all of your Archon damaging abilities by 3/6/9/12/15%.
Healing Flames Increases the healing bonus provided by each stack of your Lava Field by 1/2%.
Swift Thoughts Reduces the cooldown on Mental Flare by 90/180 seconds.
Requires Mental Flare Rank 1
Power in Numbers Increases your spell damage and healing by 2/4% for each Archon aura you have active. Requires Speed in Numbers Rank 2.
Purging Flames Your Cleansing Flames spell removes 1 buff from up to 10 enemies within the targeted area.
Earthen Barrage Hurls earthen missiles at the enemy, dealing 76 to 80 Earth damage. Group and raid members within 10 meters have their melee and spell critical hit chance increased by 30% for 8 seconds. +15 Charge.
Waning Power Drains the strength from the enemy, reducing their attack power and spell power by 10% and increasing the Mage’s spell power by 10% for 60 seconds.

Root Skills

Name Description
Searing Vitality Boils the enemy’s blood, causing 22 Fire damage over 10 seconds. Places a stack of Searing Vitality on the Mage each second increasing their Endurance by 1 per stack. Max 5 stacks.
Pillaging Stone Hurls a large stone missile at the enemy, causing 17 to 19 Earth damage and reducing their Strength, Dexterity, Wisdom and Intelligence by 5. Places a stack of Pillaging Stone on the Mage, increasing their Strength, Dexterity, Wisdom and Intelligence by 1 per stack for 5 minutes. Max 5 stacks.
Ashen Defense Drains the defenses of the enemy, reducing their armor value by 5% and increasing the caster’s armor value by 93. Counts as an Armor buff. Only 1 Armor buff may be active at a time.
Shared Vigor Reduces the Mage’s Endurance by 10 and increases the Endurance of group members within 10 meters by 5. Lasts 5 minutes.
Purification Searing flames cleanse the ally, removing up to 2 Curse effects.
Consuming Flames Shields an ally with flames for up to 30 seconds, absorbing 10% of the Mage’s max health in damage. Deals 10% of the Mage’s max health in Fire damage to the Mage over 6 seconds. Cannot target the Mage.
Tempered Armor Reduces the Mage’s armor value by 158 and increases the armor value of group and raid members within 10 meters by 158. Lasts 5 minutes.
Power Drain Reduces the enemy’s damage by 10%, and increases the Mage’s damage by 10%. Consumes Charge while active. Charge cannot be gained while active. Does not trigger a global cooldown.
Crumbling Resistance Erodes the resistances of the enemy, reducing their Life, Death and Elemental resistances by 15 for 5 minutes, and increasing the Mage’s Life, Death and Elemental resistances by 15 for 5 minutes.
Lingering Dust Reduces the melee and casting speed of the enemy by 10% for 5 minutes, and increases the melee and casting speed of the Mage by 10% for 5 minutes.
Lava Field Calls magma from the earth, burning all enemies within the affected area for 62 Fire damage over 6 seconds. Allies within the lava field receive a stack of the Lava Field buff each second, which increases the effect of the next healing spell to land on them by 1% per stack. Max 5 stacks. Each incoming healing spell will remove a stack of the buff.
Cleaning Flames Unleashes swirling flames around the Mage, removing 1 Curse effect from up to 10 group and raid members within the targeted area.
Vitality of Stone Reduces the Mage’s Strength, Dexterity, Intelligence and Wisdom by 15, and increases the Strength, Dexterity, Intelligence and Wisdom of group and raid members within 10 meters by 10. Lasts 5 minutes.
Arcane Aegis Reduces the Mage’s Life, Death and Elemental resistances by 20, and increases the Life, Death and Elemental resistances of group and raid members within 10 meters by 20. Lasts 5 minutes.
Burning Purpose Reduces the Mage’s melee and casting speed by 10%, and increases the melee and casting speed of group and raid members within 10 meters by 10%. Lasts 5 minutes.
Surging Flare Throws a bolt of fire at the enemy, causing 139 to 143 Fire damage. Allies within 10 meters have the casting time of their spells reduced by 5% for 6 seconds.
Volcanic Bomb Launches an explosive volcanic stone at the enemy, causing 78 to 81 Earth damage instantly and 69 Fire damage over 6 seconds. Allies within 10 meters of the Mage have their damage increased by 5% for 10 seconds.
Flaring Power Reduces the Mage’s spell power by 10% and increases the attack power and spell power of group and raid members within 10 meters by 10%. This consumes Charge while active. Charge cannot be gained while active. Does not trigger a global cooldown.

Soul Skills Video

Screenshots

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