The Shaman binds the power of the icy north to his very being, wreathing himself in pure elemental force. This power augments a Shaman’s attacks, making him a powerful melee combatant, and provides shields and reactive healing.
A Shaman strikes hard and fast like the fury of a winter storm. He can quickly close into melee and unleash powerful blows fueled by muscle and magic.
Shamans lack other clerics’ abilities to bolster defenses and heal grievous wounds, so they fare poorly against foes with a strong defense of their own or those who can keep them at bay.
The Shaman is all about swinging their big hammer around dealing damage and is the most offensive of the Cleric souls, but sacrifices almost all of their healing abilities while doing so. They have self buffs, which can be changed to affect the group, that help the shaman adapt to different situations.
Ekkehard was a bear of a man, even after age turned his beard white and fine as snowdrifts. He was the last of the Valnir clan to fall when the Storm Legion swept through Iron Pine Peak. His maul toppled many of Crucia’s finest, but at last they captured the mountainous man. As the other imprisoned northmen looked on, the Storm Legion commander blinded Ekkehard with a hot poker. He was chained with the rest of the captives and marched toward Crucia’s chamber for assimilation.
Despite his blindness, Ekkehard spent the long death-march preaching faith in Thedeor, god of storms and justice. One night, the commander dragged Ekkehard out of line for rousing the tribesmen to a particularly passionate fervor. Stripped of all but a few loose furs and beaten savagely, the once-unstoppable northerner found himself left for dead in the snow.
Somehow, Ekkehard found the strength to limp along the roadway, following the ruts left by the Legion’s wagons. As his body began to fail, limbs turning solid with the cold, he cried out, “Thedeor! Avenge my people! Grant me your strength, and I will crush the mindless hordes of Crucia!”
The cold in his limbs deepened, as if arctic water ran in every vein, yet Ekkehard felt completely at ease. All pain vanished, and he felt the winds flowing around him, guiding him through the dark to where the slave train made camp.
Silent as a stalking lion, Ekkehard felt his way to the wagon carrying the weapons confiscated from the Valnir. No sooner did he clutch his trusty maul than living lightning poured from his fingertips, charging the weapon with Thedeor’s wrath.
Blind but no longer helpless, Ekkehard let his ears guide his assault. Creeping toward the prisoners, Ekkehard heard the guards mocking the bedraggled northmen, and directed his fury toward their laughter. He charged, roaring, and smashed the first guard’s skull to flinders, lightning arcing from the blow to fry the second to a husk.
Ekkehard was prepared for the third guard’s rush, summoning a flurry of ice and snow to obscure the combat and blind his foe. Ekkehard struck her with such thunderous force that she flew out of the flurry and into a cliff face with a sickening crunch. The snow settled back to the ground, and Ekkehard stood before the astonished prisoners. He hoisted the maul high and cried out, “Praise Thedeor!”
The Storm Legion quickly fell to the freed Valnir. Their commander begged for mercy, so Ekkehard put his eyes out with spikes of lightning from his maul, and left him to wander the ice. “Let’s see if Crucia aids you as Thedeor aided me!” Ekkehard declared. Ever after, the Shamans of the northern tribes have driven back the Blood Storm with bitter cold and the fury of the sky.
|Dauntless Courage||Increases your Physical damage by (1/2/3/4/5)%|
|Unyielding||Increase your melee critical hit chance by (1/2/3/4/5)%.|
|Thick Skinned||Reduces the damage you receive by (1/2/3/4/5)%.|
|Heart of the Frozen Sea||Embrace the elemental essences of wind and ice, increasing resistances to Air and Water by 30. Only 1 heart spell can be active at a time. Lasts 1 Hour.|
|Overwhelming||Your Critical Hits deal (2/4/6/8/10)% more damage.|
|Favored of the Valnir||Increases the healing you receive by (5/10/15)%.|
|Heart of the Fire Mountain||Embrace the elemental essences of the flame and the mountain, increasing resistances to Fire and Earth by 30. Only 1 heart spell can be active at a time. Lasts 1 Hour. Requires Heart of the Frozen Sea Rank 1.|
|Unstoppable Force||Your Meele Critical Hits cause you to heal (1/2/3/4/5)% of your Maximum Health.|
|Hailstones||Your Vengeance of the Winter Storm deals (40/x/x)% more damage.|
|Heart of the Twilight Forest||Embrace the primal essences of the living and the dead, increasing resistances to Life and Death by 30. Requires Heart of the Fire Mountain Rank 1.|
|Long Memory||Your Crushing Blow has a (15/30)% chance to reset the cooldown of Massive Blow.|
|Endless Winter||Your Melee Critial Hits cause you to restore (1/x/x)% of your Maximum Mana. Requires Unstoppable Force Rank 5.|
|Lust for Blood||Your Critial Hits with melee attack abilities cause you to do an additional (10/20/30) damage with your next melee attack ability.|
|Shared Purpose||Share the currently active Heart spell, and the currently active Courage spell to all party or raid members within 25 meters. Requires Heart of the Twilight Forest Rank 1.|
|Eye of the Storm||Your Strike of the Maelstorm deals an additional 20% AIr damage over 4 seconds.|
|Frozen Embrace||You Massive Blow has a additional 10% chance to Critically Hits.|
|Battle Charge||Charges the enemy, dealing weapon damage plus 27 to 30 Physical damage. The momentum causes the enemy to be Snared by 70% for 6 seconds. Removes Snares and Roots. Cooldown: 15 seconds.|
|Rage of the North||Enrages the Cleric, causing all of their melee attack abilities to Critically Hit for the next 9 seconds. Cooldown: 2 minutes.|
|Crushing Blow||A mighty blow that deals deals weapon plus 8 to 10 Physical damage.|
|Vengeance of the Winter Storm||Call upon the fury of the winter storm, causing all of the Cleric’s melee attack abilities to deal an additional 3 Water. Lasts 1 hour. Only 1 Vengeance can be active at the same time.|
|Courage of the Jaguar||Invokes the bestial essence of the Jaguar, increasing the Cleric’s Dexterity. Also increases the Cleric’s Attack Power by their Spell Power, their Physical Crit by their Spell Crit, and their Melee Hit by their Spell Focus. Lasts 1 hour.|
|Lightning hammer||An electrically charged strike that deals weapon damage plus 16 to 18 Physical damage to the enemy in addition to dealing 31 Air damage over 6 seconds.|
|Fated Blow||A powerful, inevitable blow that deals weapon damage plus 42 to 45 Physical damage. Must be used after the Cleric has been dodged or Parried. Cannot be Dodged or Parried. Does not trigger a global cooldown. Cooldown: 6 seconds|
|Massive Blow||A staggering blow that deals weapon plus 44 to 47 Physical damage. Cooldown: 15 seconds.|
|Glacial Shield||Summons a shield of ice around the Cleric that absorbs the next 376 damage in addition to dealing 16 Water damage to attackers when hit. Lasts 30 seconds. Cooldown: 30 seconds.|
|Glory of the Chosen||Heals the Cleric for 157 to 163 health. Can only be used after being Critically Hit. Does not trigger a global cooldown. Cooldown: 6 seconds.|
|Vengeance of the Ageless Ice||Calls upon the power of the living glaciers, causing all of the Cleric’s melee attack abilities to restore 5% of the Cleric’s Maximum Mana for each enemy hit. Lasts 25 seconds. Only 1 Vengeance can be active at a time.|
|Avalanche Strike||A broad strike that deals weapon damage plus 20 to 22 Physical damage to up to 3 enemies in front of you.|
|Vengance of the Frozen Earth||Calls upon the power of the winter snow, causing all of the Cleric’s melee attack abilities to Snare their enemies by 50% for 6 seconds. Lasts 1 hour. Only 1 Vengeance can be active at a time.|
|Courage of the Bear||Invokes the bestial essence of the Bear, increasing the Cleric’s Endurance by 10. Also increases the Cleric’s Attack Power by their Spell Power, their Physical Crit by their Spell Crit, and their Melee Hit by their Spell Focus. Lasts 1 hour.|
|Strike of the Maelstorm||A sweeping strike that deals weapon damage plus 43 to 46 Physical damage to all nearby enemies. Cooldown: 10 seconds.|
|Vengeance of the Piercing Cold||Calls upon the chill of the frozen wind, causing all of the Cleric’s melee attacks abilities to reduce their enemies Strength and Dexterity by 5% per application for 15 seconds, up to 3 applications. Lasts 1 Hour. Only 1 Vengeance can be active at a time.|
|Vengeance of the Bitter Wind||Call upon the sinister bite of the bitter wind, causing all of the Cleric’s melee attack abilities to have a 25% chance to interrupt casting. Lasts 1 hour. Only 1 Vengeance can be active at a time.|
|Courage of the Eagle||Invokes the majestic essence of the Eagle, increasing Cleric’s Wisdom and Intelligence by 40. Also increases the Cleric’s Attack Power by their Spell Power, their Physical Crit by their Spell Crit, and their Melee Hit by their Spell Focus. Lasts 1 hour.|
|Vengeance of the Primal North||Call upon the spirits of the northern wilderness, causing all of the Cleric’s melee attack abilities to deal an additional 45 Air damage to all nearby enemies. Lasts 25 seconds. Only 1 Vengeance can be active at a time. Cooldown: 1 minute.|