The tradition of the Purifier begins with a baptism by fire, a test of faith from which only the strongest souls emerge. Those who pass are reborn as masters of the curative secrets of fire, able to heal the most grievous wounds with a searing touch.

These Clerics also draw upon a pact with their long-dead ancestors as the source of their offensive power. While Purifiers wreathe their allies in flames, they can unleash a spirit vanguard to visit wrath upon their foes.

  1. Strengths
  2. Weaknesses
  3. Gameplay
  4. History
  5. Abilities
    1. Skill Tree Video
    2. Branch Abilities
    3. Root Abilities
  6. Screenshots


Purifiers dedicate themselves to mastering the healing properties of fire, and as such are potent support Clerics who can burn away disease and instantly cauterize the most horrific wounds.


Purifiers are not known for their offensive capabilities, and while they are capable of marshaling the fury of their ancestors to strike down foes, they rapidly lose ground against the focused assault of a determined melee combatant.


The Purifier has some offensive spells in their arsenal, but the major focus is on powerful single-target heals and damage absorption effects, with the ability to remove negative effects thrown into the mix.


In the time of the Blood Storm, a witch-doctor named Talos Roda fled into the volcanic jungles of Aegea when his village was overrun by the Dragonian servants of Maelforge. For days, he lay in a fever, his wounds festering as his life slipped away. At the end of the fourth night, Roda found himself surrounded by flickering motes of flame and the whispering spirits of his ancestors. These sprits promised him vengeance if he formed a pact with them and became their conduit to the physical world.

Agreeing to their terms, Talos found one of the motes dancing in his hand. He touched it to his leg and it closed the wound, burning away the infection. It was agony, but when the flames died, Talos’s leg was fully healed.

His spiritual powers now bolstered by the primal forces of fire, Talos returned to his village and descended upon its oppressors. Before a sword could rise against him, he unleashed a firestorm that engulfed the entire village. The flames tormented both sides, but whereas the Dragonians were burned to ash, the Elves found their wounds miraculously healed and their souls bolstered by ancestor spirits. From that day forth, Talos and his people went on the offensive, striving to break Maelforge’s control over their lands.

Such a blazing display of spiritual might has never been seen again, but many Clerics have followed in Roda’s footsteps, striking pacts with sprits of flame. Known as Purifiers, these holy men draw forth cleansing fires to heal their allies, and use the fury of their ancestors to strike down all who threaten their way of life.


Skill Tree Video

Branch Abilities

Name Description
Flame Speaker Increases the Critial Hit chance of your healing spells by (1/2/3/4/5)%.
Spirit Guidance Wisdom increased by (1/2/3/4/5)%.
Fiery Kinship Reduces the pushback suffered from damaging attacks on your spells by (10/20/30/40/50)%.
Flame Ward Your armor is increased by (1/2/3/4/5)% for 6 seconds after you cast a heal spell.
Healing Blessing The next 3 times that the cleric takes damage, benevolent spirits heal them for 83 to 87 health. Only 1 Purifier blessing can be active at a time. Lasts 5 minutes.
Protection of the Ancestors Increases the amount absorbed by Shield of the Ancestors and Ward of the by Ancestors (10/20/30)%.
Caregiver’s Blessing The next 3 healing spells cast cannot be interrupted by damage. Only 1 Purifier blessing can be active at a time. Lasts 5 minutes.
Enflamed Rejuvenation Increase your next heal by (6/12/18/24/30)% whenever you Critically Hit with a single target heal..
Caregiver’s Grace Increases the number of heals that cannot be interrupted by damage by (1/2/3). Requires Caregiver’s Blessing Rank 1.
Healing Spirit Increases the number of heals from Healing Blessing by (1/2/3). Requires Healing Blessing Rank 1.
Healing Flare Quickly heals the ally for 80 to 83 health.
Life’s Blessing Reduce the cooldown on Healing Blessing, Caregiver’s Blessing, and Fiery Blessing by (5/10/15) seconds.
Ancestral Flame Your Restorative Flame shields the ally with Ancrestral Flame, absorbing damage equal to (15/x/x)% of your Spell Power
Latent Blaze The next time the target is taken below 30% health, they heal 882 health, cannot benefit from Latent Blaze for 2 minutes after being healed by it. Lasts 5 minutes. Cooldown: 45 seconds
Intense Flames Healing from Healing Flame, Healing Flare, and Restorative Flame is increased by (3/x/x)%.
Blessing of the Flame Your healing spells have a (2/4)% chance to cause next healing spell to cost 0 mana.
Fiery Blessing Increases the Cleric’s chance to Critically Hit with healing abilities by 10% per stack. Each Critical Hit with a healing ability reduces the stack by 1. Only 1 Purifier Blessing can be active at a time. Last 5 minutes.
Surging Flames Whenever the target is healed past their Maximum Health, 70% of the overhealing is spread to 5 party or raid members within 7 meters of the target. Can only be placed on one target at a time. Lasts 5 minutes.

Root Abilities

Name Description
Soul Lance A bolt of light strikes the target for 13 to 15 life damage.
Shield of the Ancestors Instantly shields the cleric for 30 seconds, absorbing 49 damage. Only 1 shield can be active at a time. 30 second cooldown.
Spirit Rupture Tears a hole in the target’s spirit for 16 to 18 life damage, in addition to bleeding away their essence for another 28 life damage over 6 seconds.
Healing Flame Soothing Flames that heal the target for 78 to 82 health.
Life of the Ages Increases the ally’s Endurance by 5.. Lasts 1 hour.
Flames of the Phoenix Bring a fallen ally back to life. This ability cannot be used while in combat. Cooldown: 8 seconds.
Cauterize. Cleansing flames wash over the selected ally, removing 1 Disease, Bleed, or physical negative effect.
Restorative Flame Surging fires that heal the target for 485 to 492 health.
Ward of the Ancestores Instantly shields the target for 30 seconds, absorbing 183 damage. Only 1 shield can be active at a time. Cannot be placed on the caster. Cooldown: 30 seconds.
Searing Transfusion Instantly reduces the cleric’s maximum health by 25%, the selected ally gains that amount to their maximum health and current health. Duration: 10 seconds. Cooldown: 1 minute.
Flashover The next heal spell will critically hit. Cooldown: 15 seconds.
Sterilize Removes all disease, bleeds, and physical negative effects from the selected ally. Cooldown: 45 seconds
Wisdom of the Ages Enhances the wisdom of the selected ally by 30. Lasts 1 hour.
Divine Cascade When the target is healed, searing light erupts from their body to deal 10 to 12 life damage to all enemies within 5 meters. Does not generate threat. Lasts 15 seconds
Right of the Ancestors Each time the target takes damage over the next 30 seconds, a shield appears which absorbs 373 damage. Shield will not form more than 1 time every 6 seconds. Cannot be placed on the caster. Cooldown: 5 minutes
Spiritual Conflagration Channels healing energy into the selected ally, healing them for 111 to 116 every second for 8 seconds. In addition the cleric is protected by a shield that absorbs 445 damage. Only 1 shield can be active at a time. Cooldown: (empty in video)


Leave a Reply

Your email address will not be published. Required fields are marked *


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>